Encyclopedia of computer science (2 volume set), volume 2 / Robert T. Abrams, editor. - New York : Nova Science Publishers Inc., c2012. - vii, 386 - 773 pages : illustrations ; - Computer science, technology and applications . - Computer science, technology and applications. .

Includes bibliographical references and index.

Contents: Volume 1 -- Preface -- Chapter 1 Hierarchical clustering with a topology preserving network -- Chapter 2 Collaborative semiconductor yield forecasting with a fuzzy-neutral expert system -- Chapter 3 A fuzzy-neural and multiple-bucket approach for job cycle time prediction in a ramping-up semiconductor manufacturing factory -- Chapter 4 Developing soft computing approaches -- Chapter 5 Integrating market and technological knowledge -- Chapter 6 Efficient watermark retrieval through -- Chapter 7 General regression neural network of the forecasted tsunami wave height along the Thailand's Andaman coastline -- Chapter 8 Nonlinear model predictive control based on evolutionary algorithms: framework, theory and application -- Chapter 9 Robust layout synthesis of MEMS using constrained adaptive differential evolution algorithm -- Chapter 10 Soft computing in Astronomy -- Chapter 11 An exposition of evidence theory in soft classification and decision making problems -- Chapter 12 Fuzzy linear goal programming applied to solve assets and liability management problems in banks -- Chapter 13 Agent societies to design and implement complex systems -- Chapter 14 Experience with the system xike -- Volume 2 : Chapter 15 Computer-assisted teaching on science education -- Chapter 16 Computer-assisted teaching and concept learning -- Chapter 17 Inquiry web-based learning to enhance knowledge construction in Science: A study in secondary education -- Chapter 18 Using computer-assisted teaching to promote constructive practices in teacher education -- Chapter 19 Implications of expertise reversal effect for multimedia learning -- Chapter 20 Comparison of multimedia computer-assisted instruction, traditional instruction and combined instruction to knowledge acquisition and retention of setting skill in volleyball -- Chapter 21 New forms of and tools for cooperative learning with social software in higher education -- Chapter 22 Computer-assisted teaching and new technologies -- Chapter 23 Expert commentary : E-Technology use and abuse in University of Classrooms -- Chapter 24 Participants in the community of knowledge: Experiences with a wikipedia writing assignment for students -- Chapter 25 Affordances of " My learning space" for constructivist learning -- Chapter 26 A resources management platform for massively multiplayer online games -- Chapter 27 A strategy for analyzing digital epistemic games -- Chapter 28 Patterns of digital games playing in early adolescence: Relations to depressed mood -- Chapter 29 Video games for health: Design strategies for maximizing learning -- Chapter 30 Dreams and video games play -- Chapter 31 Racing games -- Chapter 32 Predicting foreign exchange time series with an extended ising mode -- Chapter 33 Exploring the educational possibilities


English

9781613246351 [hardbound]

2011014477


Computer science--Encyclopedias.


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