Dowhat: (Record no. 10038)

000 -LEADER
fixed length control field 02654nam a22002897a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190716121709.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190415b xxu||||| |||| 00| 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency University of Cebu- Banilad
Transcribing agency University of Cebu- Banilad
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Concepcion, Molinda,
245 ## - TITLE STATEMENT
Title Dowhat:
Remainder of title A marker- based augmented reality application /
Statement of responsibility, etc Molinda Concepcion [and three others].
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Cebu City :
Name of publisher, distributor, etc University of Cebu,
Date of publication, distribution, etc 2017.
300 ## - PHYSICAL DESCRIPTION
Extent ix, 67 leaves:
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type volume
501 ## - WITH NOTE
With note Thesis (Degree of Bachelor of Science in Information Technology)-- University of Cebu- Banilad, 2017.
520 ## - SUMMARY, ETC.
Summary, etc Summary: Household chores are important in maintaining a tidy and organize home. Busyness found in our culture today the rise of assistive technologies caused the decrease in household activities. Household chores might feel overwhelming, especially to children. Children need to be guided and taught of its benefits. Doing chores effects child 's behavior and help instill values that could help them as they become adults. In line with this, The proponents of this project did a research on the importance of household chores and how these benefits the children in the long run. The researchers developed an application to help younger generation learn how to do basic chores at home. DoWhat is a marker- based augmented reality mobile game application for Android OS supported devices running KitKat (Android 4.4.0) up to the latest version. This game allows stimulation of various tasks, and these tasks are categorized into four: Household, indoor, outdoor, and educational. Before the user can start the task simulations, the user must take photo of the materials needed for the task using the image recognition feature. The user must also capture an image target that will serve as the marker, hence the "marker- based" in this application's name. The marker in the real world will serve as the base of the virtual objects of the game, and with the hep of the device's camera give a live backdrop by the real world, the augmented reality feature is achieved. User information and other data needed for this game to run is stored in a cloud server, and therefore a stable internet connection is required.
541 ## - IMMEDIATE SOURCE OF ACQUISITION NOTE
Deans/Chairperson
Department
Subject Category Computer Studies : Information Technology
546 ## - LANGUAGE NOTE
Language note English
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Nacario, Ara Mae,
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Terez, Stephen,
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Villena, Janelle,
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Type of record Thesis
998 ## - LOCAL CONTROL INFORMATION (RLIN)
Encoded by Kristine[new]
Date encoded 04/15/2019
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Library Location Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type Other Library Location
          College Library Periodicals 15/04/2019   T C74do 2017 3UCBL000025309 15/04/2019 15/04/2019 Thesis UCBL_MAIN

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