Game and graphics programming for iOS and Android with OpenGL ES 2.0 / (Record no. 2774)

000 -LEADER
fixed length control field 01484nam a22003615a 4500
001 - CONTROL NUMBER
control field 17085624
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20150226152302.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 111215s2012 inu 000 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2011945554
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119975915 [paperback]
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Foino, Roamin Marucchi
245 10 - TITLE STATEMENT
Title Game and graphics programming for iOS and Android with OpenGL ES 2.0 /
Statement of responsibility, etc Romain Marucchi-Foino
250 ## - EDITION STATEMENT
Edition statement First edition
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc United Kingdom :
Name of publisher, distributor, etc John Wiley and Sons,
Date of publication, distribution, etc c2012
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 1202
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 286 pages :
Other physical details illustrations
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type volume
Source rdacarrier
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Contents: Introduction -- Chapter 1 Getting started -- Chapter 2 Setting up your graphic projections -- Chapter 3 Dealing with complex geometry -- Chapter 4 Building a scene -- Chapter 5 Optimization -- Chapter 6 Real-time physics -- Chapter 7 Camera -- Chapter 8 Pathfinding -- Chapter 9 Audio and other cool game programming stuff -- Chapter 10 Advance lightning -- Chapter 11 Advance FX -- Chapter 12 Skeletal animation
541 ## - IMMEDIATE SOURCE OF ACQUISITION NOTE
Source of acquisition Megatext Phils., Inc.
Purchase price P 2200.00
546 ## - LANGUAGE NOTE
Language note English
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 0
b ibc
c orignew
d 2
e epcn
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Type of record Reference (MAIN)
998 ## - LOCAL CONTROL INFORMATION (RLIN)
Encoded by ida[new]
Date encoded 02/25/2015
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Library Location Shelving location Date acquired Source of Acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type Other Library Location
          College Library   03/10/2012 Megatext Phils., Inc. 2200.00   005.36 F69 2012 3UCBL000010768 25/02/2015 25/02/2015 Book UCBL_MAIN

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