Dowhat: A marker- based augmented reality application / Molinda Concepcion [and three others].

By: Concepcion, MolindaContributor(s): Nacario, Ara Mae | Terez, Stephen | Villena, JanelleMaterial type: TextTextPublisher: Cebu City : University of Cebu, 2017Description: ix, 67 leavesContent type: text Media type: unmediated Carrier type: volumeSummary: Summary: Household chores are important in maintaining a tidy and organize home. Busyness found in our culture today the rise of assistive technologies caused the decrease in household activities. Household chores might feel overwhelming, especially to children. Children need to be guided and taught of its benefits. Doing chores effects child 's behavior and help instill values that could help them as they become adults. In line with this, The proponents of this project did a research on the importance of household chores and how these benefits the children in the long run. The researchers developed an application to help younger generation learn how to do basic chores at home. DoWhat is a marker- based augmented reality mobile game application for Android OS supported devices running KitKat (Android 4.4.0) up to the latest version. This game allows stimulation of various tasks, and these tasks are categorized into four: Household, indoor, outdoor, and educational. Before the user can start the task simulations, the user must take photo of the materials needed for the task using the image recognition feature. The user must also capture an image target that will serve as the marker, hence the "marker- based" in this application's name. The marker in the real world will serve as the base of the virtual objects of the game, and with the hep of the device's camera give a live backdrop by the real world, the augmented reality feature is achieved. User information and other data needed for this game to run is stored in a cloud server, and therefore a stable internet connection is required.
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Thesis (Degree of Bachelor of Science in Information Technology)-- University of Cebu- Banilad, 2017.

Summary: Household chores are important in maintaining a tidy and organize home. Busyness found in our culture today the rise of assistive technologies caused the decrease in household activities. Household chores might feel overwhelming, especially to children. Children need to be guided and taught of its benefits. Doing chores effects child 's behavior and help instill values that could help them as they become adults. In line with this, The proponents of this project did a research on the importance of household chores and how these benefits the children in the long run. The researchers developed an application to help younger generation learn how to do basic chores at home. DoWhat is a marker- based augmented reality mobile game application for Android OS supported devices running KitKat (Android 4.4.0) up to the latest version. This game allows stimulation of various tasks, and these tasks are categorized into four: Household, indoor, outdoor, and educational. Before the user can start the task simulations, the user must take photo of the materials needed for the task using the image recognition feature. The user must also capture an image target that will serve as the marker, hence the "marker- based" in this application's name. The marker in the real world will serve as the base of the virtual objects of the game, and with the hep of the device's camera give a live backdrop by the real world, the augmented reality feature is achieved. User information and other data needed for this game to run is stored in a cloud server, and therefore a stable internet connection is required.

Computer Studies : Information Technology

English

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