Game and graphics programming for iOS and Android with OpenGL ES 2.0 / Romain Marucchi-Foino
Material type: TextPublisher: United Kingdom : John Wiley and Sons, c2012Edition: First editionDescription: xxii, 286 pages : illustrationsContent type: text Media type: unmediated Carrier type: volumeISBN: 9781119975915 [paperback]Subject(s): Computer games -- Programming | Computer graphicsItem type | Current location | Call number | Status | Date due | Barcode |
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Book | 005.36 F69 2012 (Browse shelf) | Available | 3UCBL000010768 |
Contents: Introduction -- Chapter 1 Getting started -- Chapter 2 Setting up your graphic projections -- Chapter 3 Dealing with complex geometry -- Chapter 4 Building a scene -- Chapter 5 Optimization -- Chapter 6 Real-time physics -- Chapter 7 Camera -- Chapter 8 Pathfinding -- Chapter 9 Audio and other cool game programming stuff -- Chapter 10 Advance lightning -- Chapter 11 Advance FX -- Chapter 12 Skeletal animation
Megatext Phils., Inc. P 2200.00
English
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