Mathematics : for 3D game programming and computer graphics / Eric Lengyel.

By: Lengyel, EricMaterial type: TextTextPublisher: Australia : Course Technology, Cengage Learning, c2012Edition: Third editionDescription: xviii, 545 pages : illustrations ; 25 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781435458864 [hardbound]Subject(s): Computer games -- Programming | Three-dimensional display systems -- Mathematics | Computer graphics -- MathematicsDDC classification: Online resources: Contributor biographical information | Publisher description | Table of contents only
Contents:
Contents: Chapter 1 The rendering pipeline -- Chapter 2 Vectors -- Chapter 3 Matrices -- Chapter 4 Transforms -- Chapter 5 Geometry for 3D engines -- Chapter 6 Ray tracing -- Chapter 7 Lightning and shading -- Chapter 8 Visibility determination -- Chapter 9 Polygonal techniques -- Chapter 10 Shadows -- Chapter 11 Curves and surfaces -- Chapter 12 Collision detection -- Chapter 13 Linear physics -- Chapter 14 Rotational physics -- Chapter 15 Fluid and cloth simulation -- Chapter 16 Numerical methods
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Item type Current location Call number Status Date due Barcode
Book Book
794.81526 L54 2012 (Browse shelf) Available 3UCBL000018588
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Includes appendices and index

Contents: Chapter 1 The rendering pipeline -- Chapter 2 Vectors -- Chapter 3 Matrices -- Chapter 4 Transforms -- Chapter 5 Geometry for 3D engines -- Chapter 6 Ray tracing -- Chapter 7 Lightning and shading -- Chapter 8 Visibility determination -- Chapter 9 Polygonal techniques -- Chapter 10 Shadows -- Chapter 11 Curves and surfaces -- Chapter 12 Collision detection -- Chapter 13 Linear physics -- Chapter 14 Rotational physics -- Chapter 15 Fluid and cloth simulation -- Chapter 16 Numerical methods

Amazon.com P 3304.05 Computer Studies : Information Technology

English

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