TY - BOOK AU - Gingco, Neil Bryle. AU - Vasquez, Keannu. AU - Origenes, Manolo. AU - Luna, Jeniesy. AU - Leyson, Nikko Angelo. TI - The academic effects of online gaming to the third year Criminology students of University of Cebu- Banilad Campus PY - 2018/// CY - Cebu City PB - University of Cebu N1 - Thesis (Degree of Bachelor of Science in Criminology) -- University of Cebu- Banilad, 2018 N2 - Summary: As the world is developing with advanced technology, the old school thing was forgotten by the new generation. There are several improper habits and behavior with this development which the researcher finds in a study on online game towards the doer. The study is to show how even an online video game can effects someone through various aspect. Its purpose is to explore and identify the academic effects of online gaming to the third year criminology students of University of Cebu- Banilad Campus. The aspects explored are the experience and commitment to playing online video game, the gamer academic issues, the inconsistent emotional reaction during playing online video games and reality versus fantasy realization that is shown due to reduction of social interaction which eventually effect the gamer relationship with others. Nevertheless, playing online video games is one of the common activities that people do for their leisure times. The findings will help others to reduce their addiction towards the online game and become a normal person. It can also be used to find the problem ocurring among online video game addiction and possibly creating a solution to overcome this phenomenon whilst discovering new outcomes. This study used the descriptive- correlation design. The study was conducted at the University of Cebu- Banilad Campus with the third year Criminology students as the research respondents. The research procedure starts from the gathering of data where transmittal letters were addressed to the Campus Director, Dean of the College of Criminology and the students. Researcher- made questionnaire was utilized to gather data regarding the respondent's mental aspect to determine whether they have the capability of passing the subjects. This will determine whether the third year students are academically fit to complete task entrusted to them. The research considered 59 third year students as respondents. Based on the findings, it is therefore concluded that the third year Criminology students are academically affected online gaming addiction. The findings also showed that on the mental aspects, the students' needs to engage through an intervention program. The negative results indicates that there is a need to propose a program that will help the third year Criminology students in minimizing the utilization of computer and playing of online games ER -