TY - BOOK AU - Whitaker,Harold TI - Timing for animation SN - 9780240521602 [paperback] PY - 2009/// CY - Amsterdam : PB - Elsevier N1 - Contents: Introduction: General principles of timing -- The storyboard -- Responsibility of the director -- The basic unit of time in animation -- Timing for television vs. Timing for feature films -- Slugging -- Bar sheets -- Timing for traditional animation: Exposure charts or exposure sheets -- Timing for an overseas production -- Timing for a 2d digital production -- Timing for a 3d digital production -- Timing for an actor-based program (performance or motion capture) -- Animation and properties of matter -- Movement and caricature -- Cause and effect -- Newton's Laws of Motion -- Objects thrown through the air -- Timing of inanimate of objects -- Rotating objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings- general remarks -- Spacing of drawings -- Timing a slow action -- Timing a fast action -- Getting into and out of holds -- Single frames or double frames? ones or twos? -- How long to hold? -- Anticipation -- Follow through -- Overlapping action -- Timing an oscillating movement -- Timing to suggest weight and force-1 -- Timing to suggest weight and force-2 -- Timing to suggest weight and force-3 -- Timing to suggest weight and force-4 -- Timing to suggest force: repeat action -- Character reactions and 'takes' -- Timing to give a feeling of size -- The effects of friction, air resistance and wind -- Timing cycles- How long a repeat? -- Multiple character scenes -- Digital crowd scenes -- Effects animation: flames and smoke -- Water -- Rain -- Snow -- Explosions -- Digital effects -- Repeat movements of inanimate objects -- Timing of walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animal's movements -- Other quadrupeds -- Timing an animal's gallop -- Bird flight -- Drybrush(speed lines) and motion blur -- Accentuating a movement -- Strobing -- Fast run cycles -- Characterization(acting) -- The use of timing to suggest mood -- Synchronizing animation to speech -- Lip-Sync-1 -- Lip-Sync-2 -- Lip-Sync-3 -- Timing and music -- Traditional camera movements -- 3D camera moves -- Peg movements in traditional animation -- Peg movements in 3D animation -- Editing animation -- Editing for feature films -- Editing for television episodes -- Editing for children's programming -- Editing for internet downloads -- Games -- Conclusion -- Index ER -