Introduction to python for kids : learn python the fun way by completing activities and solving puzzles / Aarthi Elumalai.

By: Elumalai, Aarthi [author. ]Material type: TextTextPublisher: India : Apress, c2021Description: xxvi, 552 pages : illustrations (black and white)Content type: text Media type: unmediated Carrier type: volume ISBN: 9781484268117 [paperback]Subject(s): Programming -- Python concepts | Python Programming | Computer Programming Languages
Contents:
Chapter 1: Did you know? -- Chapter 2: Let's install python! -- Chapter 3: Your first python program -- Chapter 4: Python loves numbers -- Chapter 5: Let's play with our numbers! -- Chapter 6: Drawing cool stuff with turtle -- Chapter 7: A turtle deep dive -- Chapter 8: Play with letters and words -- Chapter 9: Follow my command! -- Chapter 10: Automate a little -- Chapter 11: Lots and lots of information -- Chapter 12: Fun mini projects galore! -- Chapter 13: Automate with functions -- Chapter 14: Let's create real-word objects -- Chapter 15: Python and files -- Chapter 16: Create cool apps with tkinter -- Chapter 17: Project: tic-tac-toe game with tkinter -- Chapter 18: Project: paint app with tkinter -- Chapter 19: Project: Snake game with turtle -- Chapter 20: Become a game developer with pygame -- Chapter 21 Project: space shooters with pygame -- Chapter 22: Web development with python -- Chapter 23: More mini projects -- Chapter 24: What's next?.
Summary: "Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you’ve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way. Yes, there’ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you’ll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you’ll never get bored. Once you get the fundamentals down, you’ll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you’ll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!). There are also four capstone projects at the end of the book that convert everything you’ve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You’ll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you’ve arrived at the logic. You’ll develop strong problem solving skills that’ll help you create future projects on your own. There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the “most likely to succeed” kid in your grade while having the most fun getting there!" --Provided by the publisher
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005.133 El85 2021 (Browse shelf) Available 3UCBL000028910

Includes bibliographical references and index.

Chapter 1: Did you know? -- Chapter 2: Let's install python! -- Chapter 3: Your first python program -- Chapter 4: Python loves numbers -- Chapter 5: Let's play with our numbers! -- Chapter 6: Drawing cool stuff with turtle -- Chapter 7: A turtle deep dive -- Chapter 8: Play with letters and words -- Chapter 9: Follow my command! -- Chapter 10: Automate a little -- Chapter 11: Lots and lots of information -- Chapter 12: Fun mini projects galore! -- Chapter 13: Automate with functions -- Chapter 14: Let's create real-word objects -- Chapter 15: Python and files -- Chapter 16: Create cool apps with tkinter -- Chapter 17: Project: tic-tac-toe game with tkinter -- Chapter 18: Project: paint app with tkinter -- Chapter 19: Project: Snake game with turtle -- Chapter 20: Become a game developer with pygame -- Chapter 21 Project: space shooters with pygame -- Chapter 22: Web development with python -- Chapter 23: More mini projects -- Chapter 24: What's next?.

"Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you’ve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.

Yes, there’ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you’ll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you’ll never get bored. Once you get the fundamentals down, you’ll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you’ll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).

There are also four capstone projects at the end of the book that convert everything you’ve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You’ll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you’ve arrived at the logic. You’ll develop strong problem solving skills that’ll help you create future projects on your own.

There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the “most likely to succeed” kid in your grade while having the most fun getting there!" --Provided by the publisher

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Purchased Ortega, Eric College of Computer Studies Computer Studies : Information Technology

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