000 03656nam a22003497a 4500
003 OSt
005 20260629121148.0
008 260629s20252025nyua|||e |||| 001 0 eng d
020 _a9781984695321 [paperback]
040 _aUniversity of Cebu-Banilad
_cUniversity of Cebu-Banilad
100 _aMitchell, Max,
_eauthor.
110 _a3G E-Learning LLC, USA,
_e[authored and edited by].
245 _aWearable computing and augmented reality /
_cMax Mitchell.
260 _aNew York, USA :
_b3G E-Learning LCC,
_cc2025.
300 _axvi, 284 pages :
_bcolor illustration ;
_c25 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references, glossary and index.
505 _aContents: Chapter 1 Introduction to wearable computing and augmented reality -- Chapter 2 Hardware components of wearable computing -- Chapter 3 Software for wearable computing and AR -- Chapter 4 Human-computer interaction (HCI) in wearables and AR -- Chapter 5 Networking and connectivity in wearable devices -- Chapter 6 Applications of wearable computing -- Chapter 7 Applications of augmented reality -- Chapter 8 Integration of wearable computing and AR -- Index.
520 _a"In an age where technology seamlessly integrates with our daily lives, Wearable Computing and Augmented Reality (AR) emerge as pivotal innovations shaping the future of human interaction with the digital world. Wearable devices, from smartwatches and fitness trackers to advanced smart glasses, are transforming how we monitor health, communicate, and engage with our environment. Simultaneously, Augmented Reality overlays digital information onto the physical world, enhancing our perception and interaction with our surroundings. This convergence of Wearable Computing and AR is creating immersive experiences that bridge the gap between the digital and physical realms, offering unprecedented opportunities for personal and professional applications. Wearable Computing has evolved beyond simple gadgets to sophisticated systems capable of processing and analyzing vast amounts of data in real-time. These devices are becoming integral to various sectors, including healthcare, where they monitor vital signs and assist in medical diagnostics; in sports, where they track performance metrics; and in the workplace, where they enhance productivity and safety. The advancements in sensors, battery technology, and miniaturization have propelled Wearable Computing into new frontiers, enabling devices to become more functional, comfortable, and user-friendly. Augmented Reality complements Wearable Computing by providing a dynamic interface through which users can interact with digital content in a natural and intuitive manner. AR applications range from gaming and entertainment to education, training, and industrial design, offering interactive experiences that enhance learning, creativity, and efficiency. The synergy between Wearable Computing and AR facilitates a more immersive and context-aware interaction, where digital information is seamlessly integrated into the user's physical environment, thereby augmenting their capabilities and experiences." --Preface
521 _aAdult
541 _aPurchased
_xOrtega, Eric
_yCollege of Computer Studies
_zComputer Science
546 _aText in English
650 _aWearable computers.
650 _aAugmented reality.
650 _aHuman-computer interaction
_xTextbooks.
650 _aUbiquitous computing.
942 _2ddc
_cBK
998 _cJanna [new]
_d06/29/2026
999 _c15439
_d15439