000 | 01772nam a22003137a 4500 | ||
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003 | OSt | ||
005 | 20190706190455.0 | ||
008 | 141031b xxu||||| |||| 00| 0 eng d | ||
040 |
_cUniversity of Cebu- Banilad _aUniversity of Cebu- Banilad |
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100 | _aSuplig, Nace. | ||
245 |
_aPlaying violent software games as perceived by freshman commerce students / _cNace Suplig [and four others]. |
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260 |
_aCebu City : _c2005. _bUniversity of Cebu, |
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300 |
_aii, 37 leaves : _billustrations ; |
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336 |
_2rdacontent _atext |
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337 |
_2rdamedia _aunmediated |
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338 |
_2rdacarrier _avolume |
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504 | _aIncludes bibliographical references (leaves 22-23). | ||
520 | _aSummary:The purpose of this study is to investigate the issues of playing violent software games as perceived by freshman Commerce students of University of Cebu- Banilad campus in the school year 2005-2006, during its first semester. Distinctively, the study endeavors to answer the following questions: 1. How do respondents' profile be described in terms of 1.1 age 1.2 gender 1.3 kinds of violent software games played 1.4 how much time is consumed playing with violent Software Games? 2. What are the effects of playing violent software games as perceived by the respondents? 3. What recommendation may be proposed based on the findings of the study. | ||
541 |
_xDarlyne Brigoli _yComputer Studies, Information Technology, Information Systems and Animation _zComputer Studies : Animation |
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546 | _aEnglish | ||
700 | _aManugo, Ritchie. | ||
700 | _aMejares, Rose Merilyn. | ||
700 | _aGomez, Josephus. | ||
700 | _aAmit, Jundel. | ||
942 |
_2ddc _cTHE |
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998 |
_cclua[new] _d10/31/2014 |
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998 |
_cKristine[edited] _d03/30/2019 |
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999 |
_c2122 _d2122 |