000 | 03248nam a22003255a 4500 | ||
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001 | 15691833 | ||
003 | OSt | ||
005 | 20150220143225.0 | ||
008 | 090408s2009 mau 000 0 eng | ||
010 | _a 2009926204 | ||
020 | _a9780240521602 [paperback] | ||
040 |
_aDLC _cDLC |
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100 | 1 | _aWhitaker, Harold | |
245 | 1 | 0 |
_aTiming for animation / _cHarold Whitaker, John Halas |
250 | _aSecond edition | ||
260 |
_aAmsterdam : _bElsevier, _cc2009 |
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263 | _a0909 | ||
300 |
_axv, 157 pages : _billustrations |
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336 |
_2rdacontent _atext |
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337 |
_2rdamedia _aunmediated |
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338 |
_2rdacarrier _avolume |
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505 | _aContents: Introduction: General principles of timing -- The storyboard -- Responsibility of the director -- The basic unit of time in animation -- Timing for television vs. Timing for feature films -- Slugging -- Bar sheets -- Timing for traditional animation: Exposure charts or exposure sheets -- Timing for an overseas production -- Timing for a 2d digital production -- Timing for a 3d digital production -- Timing for an actor-based program (performance or motion capture) -- Animation and properties of matter -- Movement and caricature -- Cause and effect -- Newton's Laws of Motion -- Objects thrown through the air -- Timing of inanimate of objects -- Rotating objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings- general remarks -- Spacing of drawings -- Timing a slow action -- Timing a fast action -- Getting into and out of holds -- Single frames or double frames? ones or twos? -- How long to hold? -- Anticipation -- Follow through -- Overlapping action -- Timing an oscillating movement -- Timing to suggest weight and force-1 -- Timing to suggest weight and force-2 -- Timing to suggest weight and force-3 -- Timing to suggest weight and force-4 -- Timing to suggest force: repeat action -- Character reactions and 'takes' -- Timing to give a feeling of size -- The effects of friction, air resistance and wind -- Timing cycles- How long a repeat? -- Multiple character scenes -- Digital crowd scenes -- Effects animation: flames and smoke -- Water -- Rain -- Snow -- Explosions -- Digital effects -- Repeat movements of inanimate objects -- Timing of walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animal's movements -- Other quadrupeds -- Timing an animal's gallop -- Bird flight -- Drybrush(speed lines) and motion blur -- Accentuating a movement -- Strobing -- Fast run cycles -- Characterization(acting) -- The use of timing to suggest mood -- Synchronizing animation to speech -- Lip-Sync-1 -- Lip-Sync-2 -- Lip-Sync-3 -- Timing and music -- Traditional camera movements -- 3D camera moves -- Peg movements in traditional animation -- Peg movements in 3D animation -- Editing animation -- Editing for feature films -- Editing for television episodes -- Editing for children's programming -- Editing for internet downloads -- Games -- Conclusion -- Index | ||
546 | _aEnglish | ||
906 |
_a0 _bibc _corignew _d2 _eepcn _f20 _gy-gencatlg |
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942 |
_2ddc _cREF |
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998 |
_cdarwin [new] _d11/04/14 |
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999 |
_c2191 _d2191 |