000 | 01484nam a22003615a 4500 | ||
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001 | 17085624 | ||
003 | OSt | ||
005 | 20150226152302.0 | ||
008 | 111215s2012 inu 000 0 eng | ||
010 | _a 2011945554 | ||
020 | _a9781119975915 [paperback] | ||
040 |
_aDLC _cDLC |
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042 | _apcc | ||
100 | 1 | _aFoino, Roamin Marucchi | |
245 | 1 | 0 |
_aGame and graphics programming for iOS and Android with OpenGL ES 2.0 / _cRomain Marucchi-Foino |
250 | _aFirst edition | ||
260 |
_aUnited Kingdom : _bJohn Wiley and Sons, _cc2012 |
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263 | _a1202 | ||
300 |
_axxii, 286 pages : _billustrations |
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336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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505 | _aContents: Introduction -- Chapter 1 Getting started -- Chapter 2 Setting up your graphic projections -- Chapter 3 Dealing with complex geometry -- Chapter 4 Building a scene -- Chapter 5 Optimization -- Chapter 6 Real-time physics -- Chapter 7 Camera -- Chapter 8 Pathfinding -- Chapter 9 Audio and other cool game programming stuff -- Chapter 10 Advance lightning -- Chapter 11 Advance FX -- Chapter 12 Skeletal animation | ||
541 |
_aMegatext Phils., Inc. _hP 2200.00 |
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546 | _aEnglish | ||
650 |
_aComputer games _xProgramming |
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650 | _aComputer graphics | ||
906 |
_a0 _bibc _corignew _d2 _eepcn _f20 _gy-gencatlg |
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942 |
_2ddc _cREF |
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998 |
_cida[new] _d02/25/2015 |
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999 |
_c2774 _d2774 |