000 01484nam a22003615a 4500
001 17085624
003 OSt
005 20150226152302.0
008 111215s2012 inu 000 0 eng
010 _a 2011945554
020 _a9781119975915 [paperback]
040 _aDLC
_cDLC
042 _apcc
100 1 _aFoino, Roamin Marucchi
245 1 0 _aGame and graphics programming for iOS and Android with OpenGL ES 2.0 /
_cRomain Marucchi-Foino
250 _aFirst edition
260 _aUnited Kingdom :
_bJohn Wiley and Sons,
_cc2012
263 _a1202
300 _axxii, 286 pages :
_billustrations
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
505 _aContents: Introduction -- Chapter 1 Getting started -- Chapter 2 Setting up your graphic projections -- Chapter 3 Dealing with complex geometry -- Chapter 4 Building a scene -- Chapter 5 Optimization -- Chapter 6 Real-time physics -- Chapter 7 Camera -- Chapter 8 Pathfinding -- Chapter 9 Audio and other cool game programming stuff -- Chapter 10 Advance lightning -- Chapter 11 Advance FX -- Chapter 12 Skeletal animation
541 _aMegatext Phils., Inc.
_hP 2200.00
546 _aEnglish
650 _aComputer games
_xProgramming
650 _aComputer graphics
906 _a0
_bibc
_corignew
_d2
_eepcn
_f20
_gy-gencatlg
942 _2ddc
_cREF
998 _cida[new]
_d02/25/2015
999 _c2774
_d2774