000 | 01061nam a22002657a 4500 | ||
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003 | OSt | ||
005 | 20190711155729.0 | ||
008 | 160122b xxu||||| |||| 00| 0 eng d | ||
040 |
_cUniversity of Cebu- Banilad _aUniversity of Cebu- Banilad |
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100 | _aSingson, Eraiza Jane. | ||
245 |
_aNew ways of catching the attention and interest of the people in gaming / _cEraiza Jane Singson [and three others]. |
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260 |
_aCebu City : _c2014. _bUniversity of Cebu, |
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300 | _a33 leaves : | ||
336 |
_2rdacontent _atext |
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337 |
_2rdamedia _aunmediated |
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338 |
_2rdacarrier _avolume |
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505 | _aContents: Cahpter 1 The problem and it`s scope -- Chapter 2 Review the related literature -- Chapter 3 Methodology, analysis and interpretation data -- Chapter 4 Summary, conclusion and recommendations. | ||
541 |
_xRene Osorno _yHRM and Tourism _zHRM |
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700 | _aTrinidad, Jill Lynette. | ||
700 | _aNicor, Melanie. | ||
700 | _aSinguran, Shirlyn Mae. | ||
942 |
_2ddc _cTHE |
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998 |
_cMj[new] _d01/22/2016 |
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999 |
_c4723 _d4723 |